If we want to win their loyalty, I think we first need to find the reasons why new players are currently leaving the game.I confirm my availability to carry on with the tests needed for the rebalancing of range weapons I started in the past with Tykus and to participate in the tests of outpost battles.Regular (weekly) events, impacting or not the History of Atysĭo you have any questions or comments about these actions?.School of initiation to role-playing (in project).So, to make roleplayers want to stay, the team is working on two axes: To encourage roleplay which, while remainining of course optional, is one of the raisons d’être of the MMORPG Ryzom.The upcoming patch will begin to put some of this content into play, with the activation of the test outposts of the Nexus and the gradual addition of the new Bosses. To not neglect maintenance: fixing bugs, adding new rewards, etc.To add new events to the Storyline on a regular basis, each leading to new permanent gameplay content.To complete ongoing and long-announced projects: new launcher/installer, Boss refactoring, outpost battles refactoring, Marauders' gameplay, balancing of range weapons (see information given during previous Ryzom Forge meetings).That's why we decided to focus on the projects already underway and on maintenance. We are losing too many players, including high-level players, because of the lack of new content to motivate them to log in, because the long-promised additions are still overdue, and because the pace of maintenance remains slow. We will detail today the actions undertaken by the team to achieve the first objective, and your suggestions to enrich them will be welcome. Tamarea (RT) – 19:39 UTC A 2021 marketing plan has been developed by the Ryzom Team, which pursues three goals:
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